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PAX East 2014 – our first consumer event ever

written by Adriaan on April 15th, 2014 - No Comments - #Bounden

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As Bounden was part of the Indie MEGABOOTH at PAX East this year, thousands of people played the game. With Bounden being such a unique game with unfamiliar mechanics, it meant to be a huge reality check for us, aside from our biggest playtest so far. Our fears were that maybe ballet would be too far out of people’s comfort zones, and that maybe the metaphor of the ball wouldn’t work for everyone. We had been playing the game with close friends and nearby developers, but did not have such a diverse audience play the game on this scale yet.

Well… PAX East blew our minds. There wasn’t a single person that didn’t have a big smile on his or her face at some point while playing Bounden. We were surprised how intuitive the mechanics worked for most people, how quickly they got it, and how much fun it was to figure out how to do the crazy movements – exactly what we had always hoped. But we did recognise that the tutorial needs some tweaks and additions to make sure everyone (even our moms and dads) will understand how to play the game. We plan to finetune some of the earlier dances, and have a better notion of what the overall difficulty of the game is which will have its effect on the dances that are still left to be made.

One thing about PAX East that caught us by surprise was the presence of people from the big platforms and journalists. Both Apple and Google came to see Bounden and liked it a lot, just like a bunch of journalists for big websites, podcasts, videos and other channels. Also, Bounden was called out to be one of the ten best games of PAX East by bigsushi.fm, which by the way run an amazing podcast none of you should ignore: these guys are teh shitznit. Would we go to PAX East next year? F*ck yes.

Indie MEGABOOTH folks; thank you. It was immensely productive and fun, and all of you helped us in many ways during and after the event, which means a lot to us.

So with PAX East behind us, we are now back to work on the game so that it releases on iOS and Android on Wednesday May 21st, which means we have to submit our game to Apple on May 7th latest. That is 3 weeks from now. GO.

Three weeks of links and bizarreness

written by Adriaan on April 1st, 2014 - No Comments - #Bounden #Game Oven

Beginning March, Eline and Adriaan traveled to Chicago to hang out with Cards Against Humanity‘s Max, ThreesGreg, Octodad‘s Phil and his colleagues, and Matt’s awesome friend Nick, before hopping onto the TrainJam. Which was quite the ride. Together with Michael, we made 14seconds, where QWOP meets Gravity.  See Gamasutra‘s Kris scream at his phone like a dying man to make the sounds effects for it.

52 hours later we arrived in San Francisco, and while Adriaan was still weak from food poisoning on the train, there wasn’t much time to recover: GDC had started. That week, we met with cool people that work for Polygon, Destructoid, 148Apps, Joystiq, and Killscreen, to show them what Bounden was all about. We talked with people from Apple and Google about its future release. We partied hard every night. Saw the DoubleFine office & their prototypes. We participated in the MIX, the BIG Indie Pitch (and won!), and the Experimental Gameplay Workshop.

And so, inspired by the Indie Soapbox, the GDC micro talks, and unconference (which was, to their taste, too much like a conference already), they left the amazing weather in San Francisco to fly to Boston, to meet up with all the amazing folks from the Boston Indie Collective to reflect on GDC, relax, eat, and sleep. And meet the Harmonix folks.

Meanwhile, back in the Netherlands, Gilles finished the Bounden Making Of Part Three, and Bojan cleared most of his todo list for the next iteration of Bounden.

Having just gotten back to the Netherlands, we now have 1 week before traveling back to Boston for PAX East to show Bounden at the Indie MEGABOOTH. In this one week, we’re making three more dances, a tutorial, and another iteration on the entire interface.

Holy cow.

Making choreography for Bounden

written by Adriaan on March 28th, 2014 - No Comments - #Bounden

This third Making Of Bounden video shows how Bounden’s first dance was created  and gives insight into the collaboration between choreographer Ernst Meisner and dancers of the Junior Company of the Dutch National Ballet.

 
 

Game Oven Calendar

 

May 7th

Bounden
done.

May 14th

Bounden
Making Of pt. 4

May 21th

Bounden
release.

April 19-22

Playful Arts Festival

 
 
 

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